CREATING PRODUCT IMAGES

The first process we are going to document is how we create our product images. This is a great way for businesses, that are just starting, to render life-like representations of their products.

GETTING STARTED

Our product images are rendered using an Adobe application called Dimension. With Dimension we can create a studio-like environments to render our jewelry without having to pay for studio time, lighting or cameras.

The first thing we need do is get our design imported into Dimension (download the model here for DIAGRAM 1). After that we can start playing around with the camera to find the shot we want. Creating a render at this point will create something like the following…

As you can see the ring is barely visible against the background. The next thing we need to do give our ring the proper material.

MATERIAL

To give our model a material we are going to start with a material that Dimension comes with called “Metal”. Then we need to change the base color and other properties to get the material as close as we can to what it looks like in real life (for rose gold we are going to use a base color of #D6AA9E). Fine tuning these properties takes some time since it is dependent on the environment and lighting, but these are the properties that we use…

Material Properties

Now let's do another render and see what we have…

Hey we can finally see the ring this time! Unfortunately the ring is getting some weird reflections since the base material is metallic. We will fix this by adjusting the lighting.

LIGHTING

This is probably the hardest section to get right and we spent a lot of time finding a lighting scenario we liked. We first started by going through all the starter assets that Dimension came with, but we couldn't find anything that created a nice uniform lighting on the ring. Then we decided to look through the huge assortment of lighting environments available on Adobe Stock. Even after purchasing and trying out some of these environments we still didn't get a final render we liked.

So then we took a step back and thought about how these images are created in the real world. Typically photographers will use a light box for the scene to get the uniform lighting. So we tried to create our own 3D lightbox and it ended up working out beautifully (you can download the lightbox here). Here's what the scene looks like with the new lightbox we created…

Now, you need to make sure whatever lighting you're using is shining into the box that way the model will be fully illuminated (just zoom out of the scene and see where the shadows fall when rotating the environment). You might also want to increase the intensity of the lighting to make sure your background is lighted appropriately. Once you make all these small adjustments you should get a final render that looks like the following…

 

You can download the entire project here. If you have any questions about our process or need some help getting your renders looking better feel free to reach out to us at questions@gravitatedesigns.com